Understanding the Difference Between 2D and 3D Animations

You have no doubt heard the term “animation” and the technical definition is the filming of a sequence of positions or drawings to create an illusion of motion. With the advent of computers, animation evolved from hand drawings to perhaps the most recognized forms of computer 2D animations and 3D computer animation. While the entertainment industry continues to create amazing computer generated 3D animations, what used to take a great deal of manpower, not to mention pencils, cels, etc. can now be accomplished by a single individual.The best anime series of 2020 - Polygon

The most familiar form of 2D animations can be found by watching Saturday morning cartoons with your kids, or even simpler animations every day when you surf the web เว็บดูการ์ตูนออนไลน์. It takes on the forms of advertisements, e-cards, etc. The basic starting point for all animations is a storyboard that lays out the basic script in a visual format, much like an extra large comic strip.

From that point a rough audio track of the script is created to give animators something to sync with their drawings. This form of animation uses “vector graphics,” meaning that the images are based upon mathematical equations, rather than by an array of pixels, such as in “raster graphics.”

Although similar in some ways to 2D animations, 3D computer animation is a different process, as a scene being done in 3D is created long before any actual animation begins. Even in general terms, most people automatically think 3D when they are speaking or reading about computer animation, partly due to its flexibility.

What many people do not realize is that the entertainment industry and specifically motion picture applications, while possibly being the forerunners in advancing technologies, only account for a fraction of the 3D animations market. Actually, there is very little difference between computer animation and what is called traditional animation.

The main difference is the tools that are used to create animations, the effort and the price. Traditional 3D animation was more like claymations, and was done by using stop-motion filming techniques. Essentially, the true concept of 3D animations did not really catch on until the use of computers for animation became more cost effective and practical.

Do you remember when computers first came out? It was truly a momentous occasion that will be hard to top. If you are old enough to remember the early days of computers, then you are probably pretty impressed with all of the technological advances that have been made within the industry. One of the biggest advances is in the form of animation; computer animation to be specific. The improvements made within a relatively short span of time are incredibly awesome.

Animation actually refers to any kind of animated graphic, not just the 3D animations. Animation has historically been produced in two ways. The first is by artists creating a succession of cartoon animations frames, which are then combined into a film. A second method is using physical models, such as in King Kong.

The model is positioned, the image is recorded, then the model is moved, the next image is recorded, and the process continues. At times a simple rendering machine is used to produce successive frames to create animations, where the image is slightly changed in each one. It is hard to believe that it all started as basic cartoon figures in a book and flipping the pages over.

All types of animations, including computer animation, depend heavily on motion control. Naturally, many of the earlier animators were actually scientists rather than artists and as such, scripting systems were developed and this resulted in the animator actually writing a program, or script to control the animation. Most of the earlier systems did not have the computer power needed for optimum results.

In the early days of animations cartoons, expert animators such as Walt Disney, would design (choreograph) an animation by drawing certain intermediate frames called keyframes. Then the other, less experienced animators would draw the in-between frames. The sequence of steps to produce a full design computer animation would include developing a story (or script), and laying it out on what is known as a storyboard.

This is a sequence of drawings showing the form, structure and story of the animation. Once a detailed layout of the action scenes is produced, it is correlated with a soundtrack. They would then transfer the frames to sheets of acetate film, called “cels”. The cels were then assembled into a sequence and filmed.

You have more than likely dealt with animations and may not have even known it. For example, if you have ever created a project using PowerPoint or a similar application, then you have created a project using 2D animations. Using the computer to create these animations is a much faster method than the original method of hand-painting cels.

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